T.E.D videos and digital archiving
June 30, 2006
A recent post by David Pogue points to a fascinating set of videos that are as interesting as they are thought provoking, covering a broad range of issues and featuring some of the best known thinkers, politicians and writers of today.
The videos are from the Technology, Entertainment and Design conference, which cost more than US$4,000 to attend in person. That through the web resources and ideas hirtherto enjoyed only by a few to date is now open to a much larger audience is proof of the web’s potential as a vehicle for the democratic diffusion of knowledge.
David mentions in his post that the videos of the TED conference are available in “every conceivable format”. This is an interesting point, as it highlights a common assumption that the digital media and digital file formats we use today are those that will be in use 5, 10, 20 years hence.
I think not.Which brings us to a central challenge of ICT4Peace in particular, but also of digital archiving in general – how do we ensure that the knowledge we increasingly capture digitally is stored, without data loss, for posterity?
Given the perishable nature of the file formats and storage media we have today, and the inability, to date, to fashion a digital technology as long lasting under adverse conditions as parchment or manuscript papers, this is a very real problem that many leading libraries around the world are grappling with.
On the one hand, there is the problem of exchanging knowledge between diverse systems. As the work of Paul Currion shows, discussions in related fields such as humanitarian systems design show us that data storage and exchange between various systems is a pressing issue. Even the field of Online Dispute Resolution has engendered discussions on a common format for information exchange.
On the other hand, there is the problem of data integrity. ICT4Peace systems need to capture and store information for decades, if not centuries, with zero data loss. Entire histories of peoples and nations, coupled with irreplaceable discussions at peace negotiations and the historical record of public voices in a peace process are digitized knowledge that form the foundations of social contracts. However, given the high failure rate of existing digital storage techniques, when measured in decades or centuries, results in the understandable resistance to the greater adoption of technology for peacebuilding and conflict transformation.
While projects such as Dropping Knowledge, or initiatives that like TED, seek to transform private events into public knowledge must, at some point, grapple with the fact that the manner in which they make available the content may need to radically change to accommodate new ways of content access, storage and dissemination.
The printed word needs no electricity to be readable. Humidity, dust, floods, fire and general acts of vandalism such as the etching of one’s initial’s on pages aside, the printed word is still the most reliable, energy efficient long term storage solution we have today. No such technology exists for video and audio.
This said, projects such as digitalpermanence are useful in this regard.
digitalpermanence is a McGill University Archives initiative, promoting the collaborative, strategic, long-term management and preservation of McGill University’s electronic records.
Records–in all formats–support McGill’s ability to pursue its mission, demonstrate accountability, defend its interests, and maintain institutional memory. The increased reliance on electronic media for essential administrative record-keeping provides unprecedented opportunities for rapid response, collaboration, and sharing of corporate data. With these benefits come the challenges of strategically managing and preserving the resulting volume of digital records. How can we ensure McGill’s digital legacy is not vulnerable to quick deletion, media instability, and software/hardware obsolescence?
Responding to these challenges requires the cooperation of records creators, archivists, and information technologists. digitalpermanence is a McGill University Archives (MUA) initiative launched in December 2003 to promote the collaborative, strategic, long-term management and preservation of McGill University’s electronic records.
Initiatives such as this go beyond open standards based information exchange frameworks and information management.
The long term success of ICT4Peace in particular is pegged to the integrity of knowledge capture and management systems. Information and knowledge, in a peace processes, are assets sometimes more valuable than the lives of any one single individual in the process. While sophisticated negotiations systems are envisaged in future projects such as Peace Tools, as yet, there is a dearth of interest in the design of technologies for long term archival of mission critical information in a peace process – future proof data-centres in other words, that continuously update storage media and formats to ensure that what is captured today is as easily accessible 25 years hence as it is for users today.
As a paper titled Digital archiving, knowledge management and the persistence of digital data: managing access to digital resources as technologies change points out:
It is essential that the issue of long term access be addressed at the point of creation of the digital resource. Changing technologies, hardware and software will continue to present problems for long term access unless appropriate procedures are put in place to ensure that essential digital resources are preserved and continued access assured. The methods suggested to date: archiving the technology, migration of data, and emulation, all present problems of cost, practicality and loss of data. Today, our ability to store information is unparalleled. The wealth these stores contain is essential to our economic and social wellbeing. This wealth is of little use, however, if we lose the key.
There is no need to re-invent the wheel – ICT4Peace can use existing standards, such as those which respected digital archive agencies such as U.S. National Archives and Records Administration use.
The call here is for ICT4Peace to explore, with far emphasis than displayed to date, ways through which the digitization of our knowledge is accesible by future generations, to whom the most sophisticated digital media creation, storage and dissemination systems in use today are, inevitably, going to look as ancient as the Sinclair ZX-81 (my first computer!) does to us today.
Technology for non-violent struggle?
June 21, 2006

100 Years of Non-violence, campaign that invites citizens around the world to attend and organize screenings of the movie Gandhi on September 11, 2006 organised by New Yorkers for a Department of Peace and the M.K. Gandhi Institution for Non-Violence is one well worth promoting.
Flyers and other promotional material are available here, while the website developed for the campaign has other useful material and background information as well.
One of my first readings on non-violence and technology remains, to date, one of the best on the topic – Technology for nonviolent struggle by Brian Martin, the full text of which is available online as html or pdf. Of the entire book, the most interesting chapter for me to read is Brian’s exploration of the theories of technology, ways through which technology is understood, designed for, used by and evolves within communities.
This contextualisation of technology within a particular zeitgeist is extremely useful in order to ascertain how technology in general and ICTs in particular can aid peacebuilding.
Firstly, we have to acknowledge that most technology is not designed for peacebuilding – the most obvious example being the internet, which was initially designed for as a failure resistant communications system to support nuclear war.
Secondly, let us not in the celebration of non-violence eschew other viewpoints, perhaps equally valid, on the limited uses of violence to promote peace. As peacebuilders, we often show a marked disdain towards violence, which we on account of our avowed pacifism consider as unacceptable in any form under any circumstance.
This I feel need to be problematised, difficult and controversial a suggestion and process as this may be.
Technology for Peace, in other words, needs to look at ways through which the same platforms suggested for peacebuilding can motivate people to become violently motivated for democracy and peace. Rallies and civil disobedience campaigns that, as with the case of Nepal’s people’s movement recently, are on occasion violent for the specific purpose of strengthening democracy, need to be seen as inherently violent processes for a greater good.
This is interesting terrain, since it requires us to envisions ways through which technology can actually help people rise up in arms against repression.
My interest here was to provoke the imagination of those who say that non-violence is a movement or guiding principle that is easily applied in any context of conflict.
It is not.
I’ve also questioned how non-violent methods work after protracted conflict in the absence of hope. Socio-political and historical conditions that allowed the space for the most referred to non-violent successes, such as Gandhi’s own struggles against colonialism, are an ill-fit with the means despots and tyrants today have at their disposal – from WMD’s to more insidious means of oppression, such as torture and extra-judicial killings.
ICTs, as a social construct, need to be seen as supportive of both violent as well as non-violent social change. The central challenge of this blog, as well as the larger corpus of research and practice on ICT4Peace, is to find ways through which the creation of hope and the strengthening of democracy and peace are best supported by ICT on a sustainable basis.
It is in this light that violence is untenable in the long-term – it’s emphasis on the goal as opposed to the process is severely detrimental to the social fabric it weaves to cover the wounds of injustice.
ICT4Peace is about the exploration of ways through which Gandhi’s central vision is articulated and strengthened through technology – that peace is a process, not a goal, and one that can be supported in a myriad of ways through the creative use of ICTs.
A news report confirming that which I’ve commented on for a while – that the growth of social networks on the web and mobiles are going to revolutionise the web and also the way in which we produce, store, distribute and consume information.
Mobile devices are another growth opportunity, Rashtchy said, and video will be a particular complement. “This is going to get big, folks,” he said.
There’s another reason why CNET’s News.com website interests me.
Like Paul Currion, I’m interested in the visualisation of information – ways to represent complexity so as to make very large datasets more easier to navigate and comprehend. This is something that InfoShare experimented with in its early days through a tool called Semantic Navigator by ISX Corporation for Groove Virtual Office, that never got beyond the experimental stage, but was a phenomenally powerful tool that could work with massive databases to siphon relationships that would not be immediately evident.
News.com has a new feature derived from liveplasma.com – a visual navigator that allows one to graphically navigate through stories on the website and see their relationships with each other. Best used rather than described, this is precisely the type of information visualisation tools that need to be developed for ICT4Peace systems that enable stakeholders to more easily plough through complex issues without having to read through reams and reams of text.
Citizen, Content, Connect
June 13, 2006
“Easy really, a website is only as good as the commitment and engagement of the people who give to time to publish captivating and useful content. If you haven’t got that you might as well give up. You’ve got to get the technology right, but once you’ve done that it’s all about people.”
I’ve noted in earlier posts (Last mile & first mile, access & production, Access vs. content development) the need to emphasise content development as a process that is as important as providing ever-widening footprints of wired and wireless internet connectivity.
This is borne out by an interesting news report I read today on a report titled Citizen, Content, Connect, by Martine Tommis, Project Manager, URBACT Information Society Network. Of particular note are observations on local content generation, the need for content to really animate internet access frameworks and the essential emphasis on people, not technology.
I’ve long since felt that engaging and creative content is what drives the adoption of technology. While provision of internet access is important, ICT4Peace sees communities as partners in a process of strengthening democracy by building their capacity to produce and distribute content that raises local issues and highlights local voices.
Content that is compelling, locally relevant and results in concrete changes through greater awareness of a particular issue (via political intervention, community action or a combination of both) is, for ICT4Peace, a fundamental reason to support of ever widening footprints of wireless internet access coupled with an equally important emphasis on the generation of content that animates the use of the internet and web in ways that help communities change their life for the better.
Related posts:
Desperate for a revolution
Public Service Broadcasting – using technology for democracy
Related websites:
Urban regeneration – www.Wythit.com
URBACT The Information Society Network
Serious games and peacebuilding
June 13, 2006
Noted with interest the Serious Games entry in Wikipedia, which defines a serious games as:
“… computer and video games that are intended to not only entertain users, but have additional purposes such as education and training. They can be similar to educational games, but are primarily focused on an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment, but the main goal of a serious game is not to entertain, though the potential of games to engage is often an important aspect of the choice to use games as a teaching tool. A serious game is usually a simulation which has the look and feel of a game, but is actually a simulation of real-world events or processes. The main goal of a serious game is usually to train or educate users, though it may have other purposes, such as marketing or advertisement, while giving them an enjoyable experience. The fact that serious games are meant to be entertaining encourages re-use. While the largest users of SGs are the US government and medical professionals, other commercial sectors are beginning to see the benefits of such simulations and are actively seeking development of these types of tools.”
Going through the page, I observed the lack of a single serious game for peacebuilding and the abudance of military strategy games such as Real War, Full Spectrum Warrior and America’s Army. Desperately needed on this list are more games along the lines of what I’ve written about before in this blog, such as A Force More Powerful and the Climate Game.
Serious games are also envisaged as part of the Peace Tools suite of applications championed by the Nobel Peace Laureates Foundation.
Also noteworthy is the Serious Games Initiative, which has some details of the development of serious games for peacebuilding here.
Some related posts:
Technologies of Play: Video Games and Gender
PC games and peacebuilding
Online Violence : Take 2
Darfur is Dying : Using games for political activism



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